Conquest Box
The Conquest Box turns steps into units, shards, and scroll rewards
Conquest Box pulls are tied directly to the same step economy as the world map. It is not a separate premium currency system. Walk, bank steps, then spend 5,000 on a box for a shot at new units or support rewards that strengthen your legions.
The Conquest Box is the roster gacha of Step Conquest. Each box costs 5,000 steps, guarantees early unit momentum, and at worst takes around 1,890,000 steps to finish the current full unit collection.
Section 1
How a Conquest Box pull works
The live mobile flow keeps the gacha simple and tied to campaign progress.
- Each Conquest Box costs 5,000 steps.
- The box can reward a unit, Level Up Shards, Item Shards, or a Command Scroll.
- Your chosen starter hero is already treated as owned, so the chase focuses on the rest of the roster.
- The opening animation and result screen are part of the world-map flow, not a detached store page.
Conquest Box Opening
A live Conquest Box opening from the mobile game. This is the roster-gacha flow that spends steps on a box and reveals units or support rewards.
Section 2
Why the unit chase feels fair
The current rules are designed to keep early pulls useful and stop the box from wasting unit rewards on duplicates.
- The first 10 pulls are protected by an opening guarantee that forces at least 3 unit rewards inside that window.
- If you go 6 pulls in a row without a unit, the 7th pull becomes a guaranteed unit pity pull.
- Unit rewards are chosen only from units you do not already own, so new pulls keep filling the collection instead of repeating old ones.
- Because of that no-duplicate unit rule, the current full collection worst-case is around 378 pulls, or 1,890,000 steps total.
Section 3
How rarity and reward rates work
The Conquest Box does not use a flat unit chance forever. It gets more conservative as your collection fills out.
- The base unit rate starts at 22% while your collection is still fresh.
- As more units are owned, the adjusted unit rate scales down, but it never drops below 8% unless the pool is already complete.
- When a unit reward happens, rarity is weighted from rarest to most common: Hero, Mythic, Legendary, Epic, Uncommon, then Common.
- Non-unit reward weights are split between Level Up Shards, Item Shards, and Command Scrolls.
Section 4
What the non-unit rewards are for
Even when the box does not give a new unit, it still feeds real progression.
- Level Up Shards help strengthen collected units.
- Item Shards support gear and upgrade progress.
- Activity scrolls are permanent upgrades, not one-battle consumables. Each scroll belongs to a specific activity track.
- For example, a Commanding Scroll can permanently reduce Commanding-related step cost by 10%.
- This makes the Conquest Box a long-term roster and progression lane, not just a pure collection gamble.